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CerberusV2 Archive - Screenshots - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Staff (https://mirage-engine.uk/forums/forumdisplay.php?fid=41) +----- Forum: Trash (https://mirage-engine.uk/forums/forumdisplay.php?fid=14) +------ Forum: Cerberus Engine (https://mirage-engine.uk/forums/forumdisplay.php?fid=25) +------ Thread: CerberusV2 Archive - Screenshots (/showthread.php?tid=1054) |
CerberusV2 Archive - Screenshots - Ambientiger - 23-06-2007 The state of the engines game client after I'd switched all the initial features. Game Client 0.1.0 - Link Broken Version 0.2.0 brings the addition of visual Player Skills and Spells, plus Ring and Amulet slots. Game Client 0.2.0 - Link Broken Screenie showing multiple shoptrades from 0.2.0 and projectile weapons from the 0.2.5 Client. Game Client 0.2.5 - Link Broken The new quest system has been implemented for version 0.3.0, basic GUI right now, it will change. Game Client 0.3.0 - Link Broken . Re: Screenshots - .Coffee - 27-06-2007 Kind of..Ugly looking...But still. Decent Engine this shall be. Re: Screenshots - Ramsey - 29-06-2007 This is actually a very good engine, just needs a graphic GUI. Re: Screenshots - Da Undead - 02-07-2007 I don't like the way the its setup. It would be better if it was blt'ed in screen so it doesn't get in way. Re: Screenshots - Coke - 03-07-2007 even if it was blt'd it would still be in the way? And how do you blt form controls? Re: Screenshots - Matt - 03-07-2007 If it gets in the way, close it. Plain and simple. Re: Screenshots - Ambientiger - 08-07-2007 It's the old adage I'm afraid, I'm a programmer, not a designer. I've left the design really basic for now, with the hope of adding a GUI design tool at a later date. Cluttering up the gamescreen has always been a concern, I've slimmed down the windows as much as possible for version 0.3.0, but there is plenty more I can do; * There's room at the top of the inventory to add buttons for a short inventory, maybe just the top 9 slots * The player stats window will be cut down with buttons or SSTabs to select 'HP/MP - Stats - Equipped - etc' * The player quest log will be reduced to 5 picboxes with rollover descriptions and so on..... lol. Plans for version 0.4.0 are all graphics orientated and I'm gonna start learning about DX, so watch this space. Re: Screenshots - jsventor - 31-07-2007 I'd be more trhen happy to help you with a GUI |