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Neanderthal Source
#1
Well, this isn't really an official topic yet, seeing as I haven't gotten anything past the account system done for this. Neanderthal Source is basically going to be a single player RPG engine, which of course will be open source. As I said, I have nothing but the account system working, so it's not too interesting, however I was hoping maybe someone could look over the code and post suggestions on where I could improve. Also, yes I know I took a lot of code from MS4, that was only to get me on my feet, I'm going to be slowly changing it until it is its own entity. Any criticism is completely welcome.

Edit: With the help of GIAKEN, I've completely reworked Neanderthal to work off of a class modual, and have made a Character slot system. Check out the new source. I'm almost ready to start working with the DX8 (Which I intend to use for it).
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#2
Account system for a single player RPG? I assume you mean a save system?
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#3
Matt Wrote:Account system for a single player RPG? I assume you mean a save system?

No, at this point it's an account system, of course all of this is subject to change.
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#4
Nean Wrote:
Matt Wrote:Account system for a single player RPG? I assume you mean a save system?

No, at this point it's an account system, of course all of this is subject to change.

Right. I would just change the account system to a save system. Lol.
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#5
Save system? Make sure the file is encrypted.. Don't want people editing save data files.
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#6
Me and Nean are working on it.

(Nean mostly, me giving him some edits if he fucks it up
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#7
Toast Wrote:Save system? Make sure the file is encrypted.. Don't want people editing save data files.

They're binary files, so they're not incredibly easy to edit, but near completion I'll add more security in.
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#8
With the help of GIAKEN, I've completely reworked Neanderthal to work off of a class modual, and have made a Character slot system. Check out the new source. I'm almost ready to start working with the DX8 (Which I intend to use for it).
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#9
DX8 has been initialized for the most part! I got GIAKEN's splash page for Asphodel Games working (That's what this product is going to be under, Asphodel Games)
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