Rezeyu Wrote:He uses a C++ server.
He talked about it in "K2H In Another Language?"
Actually no xD
I changed so much my game... well I'm still using the VB server, I need to learn more about C++, college's next semester subject ^^
I have one giant map, all in MySQL and I have a floor system, witch complicates a bit, not much.
I can try to edit this program to work for my game but I don't think there will be much advantages, it's all sql and it's slow... one giant 855*585 squares, that's 500175 tiles... each tile has...
Code:
Type MapTileRec
Ground As Integer
Mask As Integer
Anim As Integer
Mask2 As Integer
M2Anim As Integer
Fringe As Integer
FAnim As Integer
Fringe2 As Integer
F2Anim As Integer
GroundSet As Byte
MaskSet As Byte
AnimSet As Byte
Mask2Set As Byte
M2AnimSet As Byte
FringeSet As Byte
FAnimSet As Byte
Fringe2Set As Byte
F2AnimSet As Byte
Type As Byte
Data1 As Integer
Data2 As Integer
Data3 As Integer
Data4 As Integer
Floor As Integer
End Type
That's... 38 Bytes each tile, so it's 19006650 Bytes, that's 18561.181640625 KBs, 18.1261539459228515625 MBs only the maps. But now my npcs can walk freely

They can follow me anywhere, and most important, now I can have pets much easily that before ^^
I'll try this and later I'll post here if it worked or not.