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Coming: Map Utility
#1
Really looking forward to this.. multiple maps? What would be good is if you could choose how many maps to edit at once.. and it squares them up like graph paper, fullscreen it with scrollbars you could edit your entire say 500x500 map world so easy xD

grid lines seperating them... ;O

-dreams-
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#2
That's close to what he's doing.
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#3
500 maps at once? xD
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#4
xD

You must be at work, cause you're not on GTalk.
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#5
Haha. What's the training for?
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#6
Oh. Cool.

I haven't tried the map converter you sent me yet. I'm going to do it today. There was actually staff on the server developing, and I didn't wanna ruin a miracle. Lol.
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#7
Verrigan Wrote:
Perfekt Wrote:That's close to what he's doing.

That's exactly what I'm doing. Smile

-screams and rolls on floor-
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#8
If your making it kinda seamless, remember to make a black square around each map. So you know when you map another map etc. So a house doesnt get between two maps etc.
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#9
Really cant wait, if this is made as well as it sounds i will definately be using it to map mr!
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#10
I tried the basic map converter you sent me Ver, works perfectly. Thanks. ^_^

@Fox, duh. Of course it's going to be good, Verrigan is making it. xD
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#11
[edited] I thought this post was dumb myself.
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#12
Haha. Good job Ver!

You're the last person I'd expect to leave something that important behind in another state. xD
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#13
I dont understand why Verrigan is the one to always come up with the good ideas. Big Grin He must really love us Wink
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#14
I will not use it couse it's note shaped for my game but VERY nice stuff!
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#15
He uses a C++ server.

He talked about it in "K2H In Another Language?"
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#16
Rezeyu Wrote:He uses a C++ server.

He talked about it in "K2H In Another Language?"

Actually no xD
I changed so much my game... well I'm still using the VB server, I need to learn more about C++, college's next semester subject ^^
I have one giant map, all in MySQL and I have a floor system, witch complicates a bit, not much.
I can try to edit this program to work for my game but I don't think there will be much advantages, it's all sql and it's slow... one giant 855*585 squares, that's 500175 tiles... each tile has...
Code:
Type MapTileRec
    Ground As Integer
    Mask As Integer
    Anim As Integer
    Mask2 As Integer
    M2Anim As Integer
    Fringe As Integer
    FAnim As Integer
    Fringe2 As Integer
    F2Anim As Integer
    GroundSet As Byte
    MaskSet As Byte
    AnimSet As Byte
    Mask2Set As Byte
    M2AnimSet As Byte
    FringeSet As Byte
    FAnimSet As Byte
    Fringe2Set As Byte
    F2AnimSet As Byte
    Type As Byte
    Data1 As Integer
    Data2 As Integer
    Data3 As Integer
    Data4 As Integer
    Floor As Integer
End Type
That's... 38 Bytes each tile, so it's 19006650 Bytes, that's 18561.181640625 KBs, 18.1261539459228515625 MBs only the maps. But now my npcs can walk freely Big Grin They can follow me anywhere, and most important, now I can have pets much easily that before ^^
I'll try this and later I'll post here if it worked or not.
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#17
Couldn't you just use the packets the client sends to the server to save, to upload?

And the packet server sends to the client for the player to edit the map?

Just tie it all into each other and stuff. ^_^
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#18
Well, the map is updated client side every time you walk, you have the area you see +1, each direction so it can smoothly change it when you move. So... no, well, it can be done but it would lag the server a loooooooooot.
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#19
No, I meant when you first go to a map and it downloads it or updates it. And then when you're editting a map, and you click send and it sends the new map. Couldn't you use that stuff for loading/saving?
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#20
[edited] This post was stupid lol.
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#21
Don't you read before you make a post?
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#22
I don't think he's learnt that at school yet.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#23
[edited] don't care about this post ether.
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#24
If you want something as complicated as that, then you code it. My understanding is that he plans to have it able to edit several maps at once. Plain and simple.
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#25
Perfekt it was just an idea he didn't have to do it unless he wanted to.
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