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Same old
#1
Obviously has a few more changes to be done.

[Image: rawrnx.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#2
What's it for?
Reply
#3
Matt Wrote:What's it for?

Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#4
Robin Wrote:
Matt Wrote:What's it for?

Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.

Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.
Reply
#5
Matt Wrote:
Robin Wrote:
Matt Wrote:What's it for?

Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.

Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.

Yeah, we all do xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#6
[Image: rawrg.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#7
I always thought Harold was really a little girl with pink pig tails. >.>
Reply
#8
Matt Wrote:I always thought Harold was really a little girl with pink pig tails. >.>
he is not? D:
Reply
#9
More changes. Inventory now works properly.

[Image: ergh.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#10
Same old is right.

But I've always been a fan of those textures and the style.
Reply
#11
Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo
Reply
#12
Coke Wrote:Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo

Yeah, I need to make it taller as well... to, you know, add buttons xD

I'll fix the 1 pixel space then.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#13
I still think it'd odd that the gui is polished and the graphics are pixelated.
Reply
#14
veri gut mei frend
Reply
#15
[Image: rawrq.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#16
I think it would look better if you moved the box you type in below the chat box. Just my opinion. Lol.
Reply
#17
Got the object rendering complete.

Basically, it's for trees, rocks to mine, fishing spots etc.

Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.

[Image: rawreq.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#18
Can now chop down the trees.

Everything is generic now, so I can make a Mine, tree, w/e with the same attribute.

Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down.

Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available".

Kreator came on and made a nasty name Sad

[Image: rawrf.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#19
Harold and his deep thoughts...

[Image: rawrth.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#20
Harold has grown wise.
Reply
#21
Nean Wrote:Harold has grown wise.

I'm not sure why, but I laugh everytime I read it.

"The stump doesn't really match the tree."
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#22
God damn it, now you have me laughing at myself.
Reply
#23
It's now all generic and I have a sexy editor for objects. Going to rename it all to 'Resource' as well, as Object is something actually in the language which causes a lot of confusability.

[Image: editora.png]

[Image: mines.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#24
[Image: jew.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#25
Beau decided to mess around like the Aussy he is.

[Image: jew.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply


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