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Obviously has a few more changes to be done.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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Matt Wrote:What's it for?
Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Robin Wrote:Matt Wrote:What's it for?
Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.
Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.
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Matt Wrote:Robin Wrote:Matt Wrote:What's it for?
Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.
Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.
Yeah, we all do xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Posts: 2,742
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Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I always thought Harold was really a little girl with pink pig tails. >.>
Matt Wrote:I always thought Harold was really a little girl with pink pig tails. >.> he is not? D:
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More changes. Inventory now works properly.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Same old is right.
But I've always been a fan of those textures and the style.
Someone made their Picscreen space 1 pixel too wide in photoshop
nooooooooooooooooooooooooooooooooooooooooooooo
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Coke Wrote:Someone made their Picscreen space 1 pixel too wide in photoshop
nooooooooooooooooooooooooooooooooooooooooooooo
Yeah, I need to make it taller as well... to, you know, add buttons xD
I'll fix the 1 pixel space then.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I still think it'd odd that the gui is polished and the graphics are pixelated.
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Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I think it would look better if you moved the box you type in below the chat box. Just my opinion. Lol.
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Got the object rendering complete.
Basically, it's for trees, rocks to mine, fishing spots etc.
Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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Can now chop down the trees.
Everything is generic now, so I can make a Mine, tree, w/e with the same attribute.
Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down.
Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available".
Kreator came on and made a nasty name
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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0
Harold and his deep thoughts...
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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Nean Wrote:Harold has grown wise.
I'm not sure why, but I laugh everytime I read it.
"The stump doesn't really match the tree."
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
God damn it, now you have me laughing at myself.
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It's now all generic and I have a sexy editor for objects. Going to rename it all to 'Resource' as well, as Object is something actually in the language which causes a lot of confusability.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Posts: 2,742
Threads: 115
Joined: Jun 2006
Reputation:
0
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Posts: 2,742
Threads: 115
Joined: Jun 2006
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0
Beau decided to mess around like the Aussy he is.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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