Mirage Source
Same old - Printable Version

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Pages: 1 2


Same old - Robin - 25-09-2009

Obviously has a few more changes to be done.

[Image: rawrnx.png]


Re: Same old - Matt - 25-09-2009

What's it for?


Re: Same old - Robin - 25-09-2009

Matt Wrote:What's it for?

Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.


Re: Same old - Matt - 25-09-2009

Robin Wrote:
Matt Wrote:What's it for?

Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.

Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.


Re: Same old - Robin - 25-09-2009

Matt Wrote:
Robin Wrote:
Matt Wrote:What's it for?

Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.

Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.

Yeah, we all do xD


Re: Same old - Robin - 25-09-2009

[Image: rawrg.png]


Re: Same old - Matt - 25-09-2009

I always thought Harold was really a little girl with pink pig tails. >.>


Re: Same old - Punika - 25-09-2009

Matt Wrote:I always thought Harold was really a little girl with pink pig tails. >.>
he is not? D:


Re: Same old - Robin - 26-09-2009

More changes. Inventory now works properly.

[Image: ergh.png]


Re: Same old - Anthony - 26-09-2009

Same old is right.

But I've always been a fan of those textures and the style.


Re: Same old - Coke - 26-09-2009

Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo


Re: Same old - Robin - 26-09-2009

Coke Wrote:Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo

Yeah, I need to make it taller as well... to, you know, add buttons xD

I'll fix the 1 pixel space then.


Re: Same old - Matt - 26-09-2009

I still think it'd odd that the gui is polished and the graphics are pixelated.


Re: Same old - Vans - 26-09-2009

veri gut mei frend


Re: Same old - Robin - 26-09-2009

[Image: rawrq.png]


Re: Same old - Matt - 27-09-2009

I think it would look better if you moved the box you type in below the chat box. Just my opinion. Lol.


Re: Same old - Robin - 27-09-2009

Got the object rendering complete.

Basically, it's for trees, rocks to mine, fishing spots etc.

Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.

[Image: rawreq.png]


Re: Same old - Robin - 27-09-2009

Can now chop down the trees.

Everything is generic now, so I can make a Mine, tree, w/e with the same attribute.

Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down.

Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available".

Kreator came on and made a nasty name Sad

[Image: rawrf.png]


Re: Same old - Robin - 28-09-2009

Harold and his deep thoughts...

[Image: rawrth.png]


Re: Same old - Nean - 28-09-2009

Harold has grown wise.


Re: Same old - Robin - 28-09-2009

Nean Wrote:Harold has grown wise.

I'm not sure why, but I laugh everytime I read it.

"The stump doesn't really match the tree."


Re: Same old - GIAKEN - 28-09-2009

God damn it, now you have me laughing at myself.


Re: Same old - Robin - 29-09-2009

It's now all generic and I have a sexy editor for objects. Going to rename it all to 'Resource' as well, as Object is something actually in the language which causes a lot of confusability.

[Image: editora.png]

[Image: mines.png]


Re: Same old - Robin - 29-09-2009

[Image: jew.png]


Re: Same old - Robin - 29-09-2009

Beau decided to mess around like the Aussy he is.

[Image: jew.png]