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Mirage Source 4
Mirage Vista.



The death of the engines.



But you should really just call it something and stop caring.
Reply
Labmonkey Wrote:Mirage Vista.



The death of the engines.



But you should really just call it something and stop caring.

We just fucking did.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
MS4 sounds retarded..
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...what, in comparison to ms3? xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
MS# sounds retarded.

It's not exactly Mirage's source if you're no longer using 3.0.3..
Reply
Dave Wrote:Right, It's MSE's source since this project was started from MSE...

Right. Which there is MSE and MSE2, why isn't this MSE3?

MSE4 would skip an entire release..

*shrugs*
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Lets just call it mirage ultimate 1
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Let's just ban Labmonkey.
Reply
Sorry, ill stop now.
Reply
GUI looks good. Personally I don't really see why it's been changed so much O_o. Especially since your supposed to change it before a release anyways xD.

I haven't gotten to look through the code yet but I will soon. I will let you know if I find anything weird.
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Couple of small replaces:

Change:
Code:
If Not BLoc Then
    BLoc = True
Else
    BLoc = False
End If

To:
Code:
BLoc = not BLoc

and change:
Code:
If Not BFPS Then
    BFPS = True
Else
    BFPS = False
End If

To:
Code:
BFPS = not BFPS
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
Dave Wrote:Now both you and William have done it.

Is it only me who can't read black on dark brown?

Fuck, make the label text WHITE!

I can't read the text either Sad.

Robin Wrote:Couple of small replaces:

Change:
Code:
If Not BLoc Then
    BLoc = True
Else
    BLoc = False
End If

To:
Code:
BLoc = not BLoc

and change:
Code:
If Not BFPS Then
    BFPS = True
Else
    BFPS = False
End If

To:
Code:
BFPS = not BFPS

xD looks like I wasn't the only one who learnt something new from Dugor! Hazaa!
Reply
ServerLoop problem with updating npcs. I did a temp fix on mine but it's messy. Just so you know.
Reply
Noticed quite a few problems in my travels around the source.

Have you been testing the source with multiple players on, DFA? xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
I found that if I don't use the default tileset, the sliding map system doesn't copy the previous map properly, it just fills in with black behind you instead of displaying both maps.
Reply
i just downloaded this and uhh, when i try to map, if i go up to the higher layers, well the layers work, but the invisible color doesnt, like it just copies black onto the overtiling, so basically you cant map 0.0, or is the invisible color not black and some other colour?

[edit: im a giant tool, and just realised it was the tile set... sorry blech, yay for retarded mistakes., thank for the help though.]
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Haven't looked yet but it's probably something to do with SetMaskColorFromPixel.

Have a look around.
Reply
DFA Wrote:lol xD
im thinking 3.5 will be great

i agree but i'm thinking 4.0 will be even greater lol Big Grin
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Yeah im loving this source, its really good and clean, once i get out of my im restarting and im retarded funk, i might actually be able to use it effectively, though ive noticed you cant use multiple tilesets on the same map, which is kind of disconcerting lol
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I think it's better that way. You can organize your tileset such as Exterior, Interior, Other.. and only use them for their respective maps. That way you don't have to load up a bunch of bullshit tiles that you will never use.
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Clu Wrote:Yeah im loving this source, its really good and clean, once i get out of my im restarting and im retarded funk, i might actually be able to use it effectively, though ive noticed you cant use multiple tilesets on the same map, which is kind of disconcerting lol

I have 50, tiny tilesets and it helps a lot when mapping.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
No, i didnt word that correctly lol, its disconcerting, only when you havent gotten to getting good tilesets done, it works and i do agree is actually really nice, the only problem is when you havent gotten to getting them done, because it recquires planning i didnt expect, but in the long run, i can defintely seeing it be better organized.
Reply
Mirage has better programmers? xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
No one is better than Frozengod!

He gets 21 uncapped fps! Can't beat that!
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
I sort of missed why everyone hates Frozengod.
I remember him from Elysium, ages ago.
Didn't he code the obese chaos engine?
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