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Mirage Source 4 - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: Mirage Source 4 (/showthread.php?tid=1758) |
Re: [Download] DFA's MSE2 edit - Beres - 13-05-2008 Not bad for 1 day.. Keep it up dude ![]() Re: [Download] DFA's MSE2 edit - Robin - 14-05-2008 Very nice DFA. For those who don't know, DFA is a talented programmer who used to use Eclipse. He came to the forum a while back and once he found out I actually knew what I was talking about, we became good friends. I bounce ideas off of him all the time, as he's good at finding the best way of doing things. For those who haven't yet started creating a game/engine with MSE, I suggest you use this version when you do. Re: [Download] DFA's MSE2 edit - Pbcrazy - 14-05-2008 wow good job keep it up Re: [Download] DFA's MSE2 edit - Tony - 15-05-2008 I thought DFA's a female? [EDIT] NVM That's RDA.. >< My apologies. Re: [Download] DFA's MSE2 edit - Beres - 15-05-2008 DFA, you are doing a wonderful job. Much appreciated. Re: [Download] DFA's MSE2 edit - GIAKEN - 16-05-2008 Here's a suggestion for the server (not sure if it'll be good), but for big loops like ones that use MAX_PLAYERS, I put a DoEvents in them so it wouldn't freeze the server up. Re: [Download] DFA's MSE2 edit - Robin - 17-05-2008 GIAKEN Wrote:Here's a suggestion for the server (not sure if it'll be good), but for big loops like ones that use MAX_PLAYERS, I put a DoEvents in them so it wouldn't freeze the server up. As DFA said, that can cause timing problems. My suggestion is using the HighIndex tutorial. Re: [Download] DFA's MSE2 edit - Joost - 26-05-2008 When I unlock the fps, it's to see what FPS I get. Maybe DFA wanted the same. Re: [Download] DFA's MSE2 edit - Toast - 15-06-2008 I have not looked at this build but I have suggestion. Using Collection and Classes instead of those dreadful Types. EDIT: What I'm talking about http://articles.techrepublic.com.com/5100-10878_11-5800272.html Re: [Download] DFA's MSE2 edit - Toast - 15-06-2008 Dave Wrote:Could definitely use them, not sure if they would be faster or slower... It would be faster in the sense of the same theory as that thing you call 'HighIndex'. The point I see for using the collection is to add objects that are only true or valid objects if you will. So instead of looping through every possible max amount of objects, loop only through every valid added object in the collection. Re: [Download] DFA's MSE2 edit - Dragoons Master - 15-06-2008 void* RLZ! Re: [Download] DFA's MSE2 edit - Labmonkey - 30-06-2008 Might I ask what the minor bug fix is? I am using your source for game maker mirage, and I don't want to redo everything for it. Re: [Download] DFA's MSE2 edit - Labmonkey - 30-06-2008 2.25 That looks like just clearing the final sep_char before the end_char. Unfortunately I cannot do this update because of the way 39dll sends packets ![]() Re: [Download] DFA's MSE2 edit - Labmonkey - 30-06-2008 the gamemaker dll I am using to send packets requires me to send sep_char & end_char. Don't worry about it, its just 1 byte. Somehow I think I am misreading your post though. Is there currently a bug in mse 2.25, or was that fix just a slight optimization? Re: [Download] DFA's MSE2 edit - Labmonkey - 01-07-2008 which means that npcs don't work? where exactly do I have to put the code. Your first post is really confusing for some reaosn. Re: [Download] DFA's MSE2 edit - Labmonkey - 01-07-2008 k thanks. Re: [Download] DFA's MSE2 edit - Coke - 02-07-2008 DFA Wrote:I've also been curious about this, i dont think it would effect the performance much, if anything, slightly hurt it, UDTs are good. What takes the most is processing is drawing to the game screen. When i commented out the line of code that rendered the game screen, the FPS jumped to over 20,000 in project mode. So pretty much the biggest "bottleneck" is drawing the game...this is just for the client You think the game screen is the biggest FPS bottleneck in drawing the game screen? HOLY CRAP WHY HASN'T ANYONE ELSE THOUGHT OF THIS, ITS A BREAKTHROUGH!!! wait.. (Don't take this as a flame, I just read your post and had a spazz moment xP). Re: [Download] DFA's MSE2 edit - Labmonkey - 05-07-2008 k, but for that project I am completely rewriting the client ![]() Re: [Download] Mirage Source Engine 2.28 - Caly - 09-07-2008 i downloaded it yesterday and im having some problems with it. took me a while to fix the run-time errors but after getting everything registered for directx i finaly got it to load. But for some reason everytime i shutdown the server and load it back up, all the maps are gone they do not save. p.s.: i dont know if it makes a difference but i added 2-3 files of extra tiles for the maps. all work fine when im logged on the client but as soon as i 'reboot' the server all the maps are blank again. Re: [Download] Mirage Source Engine 2.29 - Caly - 09-07-2008 Works great now thanks ![]() Really nice work with the engine i like it so far. Edit: Actualy i ran into another problem with the trade system. Seems you cant hit the cancel button to get out of the trade window pretty much stuck. Also when you set an item to drop from an npc, if you dont set it to drop 1 out of 1, it doesnt drop at all :? Re: [Download] Mirage Source Engine 2.29 - Caly - 10-07-2008 yes it does, one more thing i just noticed i made some currency items without trouble but when i try to make something else( for example a weapon) if i try to go back to editing that item after it gives me a run time error 380: Invalid property value Re: [Download] Mirage Source Engine 2.30 - Jacob - 14-07-2008 http://www.deadnoggin.com/deadnoggin/mse232.rar I removed the last timer - GameAI and replaced it with a serverloop. If you don't want to use this, that is quite alright. If there are any problems please let me know. Re: [Download] Mirage Source Engine 2.30 - james1992_2006 - 14-07-2008 Dugor Wrote:http://www.deadnoggin.com/deadnoggin/mse2.32.rar Lol Bad Request (Invalid Hostname) Re: [Download] Mirage Source Engine 2.30 - Jacob - 14-07-2008 That's odd... worked for me.. but try this: http://www.deadnoggin.com/deadnoggin/mse232.rar Re: [Download] Mirage Source Engine 2.30 - Reece - 14-07-2008 Dugor Wrote:That's odd... worked for me.. but try this: Works fine =) |