Didn't get too much work done today apart :
Update : - - Started working on a mission system
This will find a NPC in your level range for you to kill a certain ammount of times. Not sure if reward should be both gold and experience or just one or something else, I'll decide that later ^_^
Keep up the good work, I'm really excited to see the final outcome.
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I've been reading up on IOCP and it doesn't seem to be a good idea to add it. A lot of people are saying "In the context of writing a server, you usually use this model when you have to maintain tens and thousands of connections."
I think Grim concurs on this. I've removed it from k2h.
Sorry for the lack of update. Kolosos updating is currently on standby as I sort a few things in life. I've just been overloaded with things to do but it should be over within a few days. Updating and developing will resume then. Thanks ^_^
Had abit of time on my hands today, so I updated a tad :
Updates:- - NPCs can give players up to 5 quests
- Started compiling a proper tileset and looking into graphic encryption
Amazing job man!
Keep it up
JokeofWeek Wrote:Had abit of time on my hands today, so I updated a tad :
Updates:- - NPCs can give players up to 5 quests
- Started compiling a proper tileset and looking into graphic encryption
http://onlinegamecore.com/forums/viewto ... f13b8b2de2 > That might help you.
I was looking forward to this.
What happened to Joke?
He was on the forums yesterday..
Matt Wrote:He was on the forums yesterday..
Really? He better release this. And if he doesn't finish it, he can always release the source ;D
Nean Wrote:Matt Wrote:He was on the forums yesterday..
Really? He better release this. And if he doesn't finish it, he can always release the source ;D
I don't see him giving up and if he does give up, I highly doubt he'll release the source.
He was playing MR a few days ago :p
Dugor Wrote:He was playing MR a few days ago :p
You're just saying that to get attention to your game FAGGOT!
Mmm, I guess I did leave without clearing anything up. Firstly, for Kolosos, I did not give up or quit it. I haven't had time to work on it due to many huge events currently going on in my life, and thus haven't had the motivation to do it. However, lately I have seen myself getting more and more back into the ORPG world. I often lurk the MS forums, and as Dugor mentioned, I have been playing MR  I am not going to guarantee anything and get false hopes, but maybe one day, I'll get back into it. See what the future holds
And, I have been thinking about what Nean said about releasing the source, and I decided to release an old version of the source. This one has all the features up to the post on this page saying :
Quote:Updates:
- Guilds now have bank, where anyone in the guild can deposit money and the higher-ranking guild members can withdraw it to use to help guild members, etc. The guild members are notified via the guild chat channel when an admin withdraws gold or when a member deposits gold 
- Fixed a few bugs in the source 
- Realized I had forgotten a few messages, such as invalid characters in a new character's name, that would go bring you back to the main menu instead of the character list, so I fixed that 
- Deleting a character that isn't the last character will result in proper sorting, for example, let's say you have character 1 used and character 2 used, and you delete character 1, character 2 will be moved to character 1, that way when you create a new character it will go to the proper slot
So it definitely is fairly recent. Enjoy  If you decide to use any of the features, at least mention me in credits
Enjoy
Love, Joke
Late night, girlfriend is gone, nothing to do, figured I might code in a few things
Updates- -Fixed the whole spawn point idea. If you log back in within 10 minutes of logging out, your character will still be in the same location as when you left the game. However, if 10 minutes have passed, you will be brought back to your respawn point. However, I might change this so that this only happens if you are in dangerous maps or something along those lines, that way people won't logout as soon as they are near dying or whenever they need to go back to town without using a respawn scroll.
Just for the record though, don't expect loads of constant updates either. I was just in a coding mood tonight. We'll see as time progresses
Nice try to rick roll.
Matt Wrote:Nice try to rick roll. 
Hush now, you'll ruin it for the others
JokeofWeek Wrote:Matt Wrote:Nice try to rick roll. 
Hush now, you'll ruin it for the others 
ahhh dickk ya got me
Your game sounds so worth trying
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Tony Wrote:Your game sounds so worth trying 
Yeeah, you'd think so, wouldn't you?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
What do you need gfx artist for? If its for GUIs, maybe I can help you
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