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Kolosos - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Related Products (https://mirage-engine.uk/forums/forumdisplay.php?fid=48) +---- Thread: Kolosos (/showthread.php?tid=2103) |
Kolosos - JokeofWeek - 16-09-2008 Hey everyone Well, thought it was time I'd share abit of info on my secret project, Kolosos Now there won't be any screenshots or even a URL to be honest, because I don't have any graphics yet (will probably end up using RMXP unless I can find someone to make some Server is done)-Full guild system (guilds are coded in, just have to add guild halls and such) -IOCP [/list] To do :
Classes :
Stats : These stats are not definitive, and might be changed over time. Basically, the base stats (well, apart HP/MP) will modify most of your class-specific stats. Also, there are equipment stats. For the player to be able to wield better weapons and armor, he will have to put points in these stats. There is also job stats, which will basically be stats which can lead up to player jobs, such as becoming a trader to help players trade their items for more profit, or selling your alchemy potions. More job stats will be created hopefully, to give players even more job potentials! Base Stats (Both class have these):
Equipment Stats:
Class Specific Stats:
Job Stats:
Weapons : Warrior Weapons
Mage Weapons
The 4 base stats will heavily influence your stats. Depending on your class, the 4 base stats will influence certain stats. Mages are recommended to go with Wisdom/Intuition while warriors are recommended to go with Strength/Technique. However, you should still invest a few points in the other stats as they can greatly help. For example, raising strength a few points can be very beneficial for a mage as this can help give you that extra bit of protection. Another example, raising intuition for warriors can give you that tad extra boost in damage that can mean the difference between killing a certain creature in Kolosos and dying. The weapon you choose will also be very important. For warriors, if you choose a one-handed weapon, you can wield a shield in your other hand, which can be very useful for protection. However, depending on your stats, a two-handed weapon might be the way to go as the extra damage can be worth it, and you could counter the lack of defence from the shield by increasing your Strength. For mages, weilding a two-handed weapon will prevent you from wearing an item in your other hand (undecided what this is going to be called yet). This way, if you use a one-handed weapon and have a modded item for your other hand, you will benefit from those boosts instead of the damage boost from the two-handed option. More to come ... Re: Kolosos - Stomach Pulser - 16-09-2008 well done. actually completed a good bit. Re: Kolosos - JokeofWeek - 16-09-2008 Stomach Pulser Wrote:well done. actually completed a good bit.Yeah, been workin on Kolosos for a year or so, on and off, had a long period where I didn't work on it at all but now I'm back ![]() What I really need now is a graphic artist, that'd be lovely xD I mean I love RMXP but I know most people don't
Re: Kolosos - JokeofWeek - 17-09-2008 Update :
I think there is more I just can't think of it at the moment I plan to code the Safe NPC Trader tomorrow and perhaps finish up the revamped Exp system
Re: Kolosos - Robin - 17-09-2008 You've certainly come a long way since your comic section necro spree. Re: Kolosos - JokeofWeek - 18-09-2008 [quote="Robin"]You've certainly come a long way since your comic section necro spree. Re: Kolosos - JokeofWeek - 18-09-2008 Update :
Re: Kolosos - William - 18-09-2008 Wow, very impressive that you kept it a secret Why no screenshots? Please share some spicy pics.
Re: Kolosos - JokeofWeek - 18-09-2008 William Wrote:Wow, very impressive that you kept it a secret Thanks And well, I don't think screenshots would give it justice really. Like not in a cocky way or anything, just cause I havent changed from the base Mirage graphics yet xD But I'll take a screenie or two when I get home to show the windows and editors and that =]
Re: Kolosos - JokeofWeek - 19-09-2008 Update
Screenshots These are nothing special really, but eh :] I know, I need new tiles, it's just a little feature show off really. Yeah I know it's all purply all the windows, I haven't made a GUI and played around with it yet, and purple made font decently readable so xD Player description + inventory (with modified item showing ) + chat system :![]() First page of quest editor : ![]() NPC editor with some options showing : ![]() Shop showing, although you cant see shop name and I know it looks dumb cause all the items have the same picture, but like I said, haven't touched GFX yet xD : ![]() Btw : Reason for green name is because, with the guild system, when you are creating a guild, you get to choose what color your guild member's names will be I just chose green for testing purposes
Re: Kolosos - JokeofWeek - 19-09-2008 Update :
More to come today... Re: Kolosos - Mithlomion - 19-09-2008 Wow nice. Re: Kolosos - Nean - 19-09-2008 Aside from the tiles, that looks awesome dude. Keep up the great work. Re: Kolosos - JokeofWeek - 20-09-2008 Thanks for the nice comments guys I'm still working on the stat system theree, am hoping to be totally done it by tonight/tomorrow night, well, the base anyways, that way I can just add the spell stats I really need to find some gfx though, so if, by any chance, there's a gfx artist looking for some work,
Re: Kolosos - JokeofWeek - 21-09-2008 Today I didn't really work on Kolosos much as I didn't have time. I'm hoping to finish the stat system in the next hour or two if I can, and I am considering removing durability/item breaking. However, I want to keep this cause it's good to keep the economy from getting too crappy since people have to pay to get their equip fixed and such, so I don't know about that yet. Edit : Updated the first post to show the stat system This is not fully decided, but that's basically what I'm hoping to make it look like.Edit Edit : Updated the first post to show the various weapons players will be able to use. Re: Kolosos - Robin - 21-09-2008 You spelt amount wrong. Everywhere xD Re: Kolosos - JokeofWeek - 21-09-2008 Robin Wrote:You spelt amount wrong. Everywhere xD Aha, thanks Robin xD Never spell that one right for some reason xD Update:
More to come...
Re: Kolosos - Doomy - 22-09-2008 i wish he was releasing this thing as an open source engine i would so love that XD Re: Kolosos - Nean - 22-09-2008 This is awesome dude. I don't imagine you're going to release this as open source? lol. Re: Kolosos - JokeofWeek - 22-09-2008 Nah, sorry guys, this one's closed source :wink: Re: Kolosos - Kousaten - 22-09-2008 This is looking so awesome. :Q Re: Kolosos - Mattyw - 22-09-2008 JokeofWeek Wrote:Nah, sorry guys, this one's closed source :wink: What about some Tuts as DFA said... ;D Also tell us how to convert to DX8 because we're lazy asses. =-p Re: Kolosos - Robin - 22-09-2008 JokeofWeek Wrote:Nah, sorry guys, this one's closed source :wink: Can I have the source? ![]() I want to see your way of initialising Dx8... DFA's and mine differ... want to see if yours is similar to either. Re: Kolosos - JokeofWeek - 22-09-2008 Robin Wrote:JokeofWeek Wrote:Nah, sorry guys, this one's closed source :wink: XD I'm not giving out the source xD And I'm pretty sure I used the same way as you since I used the tuts on erm, DirectX4VB and that. DX8 is easier then you think, I used to think it was impossible. To make it easy, you basically have to forget everything you learned with DX7
Re: Kolosos - Robin - 22-09-2008 JokeofWeek Wrote:Robin Wrote:JokeofWeek Wrote:Nah, sorry guys, this one's closed source :wink: Ah, you used it a different way then. |