too bad no ones ever made use out of my damn GUI's T_T
i don't think you should settle into a GUI until you're done coding for a while anyhow
Apk Wrote:too bad no ones ever made use out of my damn GUI's T_T
i don't think you should settle into a GUI until you're done coding for a while anyhow
Yeah, that's probably what I'm gonna do when I'm nearer release, since for now I don't really need a GUI
what guis is he talking about
i looked through all his topics and i have to idea
what hes talking about
Working on the Day/Night system at the mo  Got to kink out one last bug and then I'll show a screenie  Torches haven't been added yet, that'll be next
@Doomteam : APK is a really amazing GUI maker if I remember correctly, he used to make some for games, but I think he meant they never got released or something.
He put some up for sale awhile back. They were pretty nice. Nothing I'd use though..
This is going good. Keep up the amazing work
Read bottom of post - Edited
Night time in the wild, without a torch
Notice how the top left and bottom right is a bit iffy though o_O Still trying to figure that one out xD. But you get the drift
Edit : Hmm, donno if I'll be keeping this day/night system yet or not, I might just overlay the whole screen so that you can still see, I don't know yet =/ This light system is proving to be odd xD
Edit :
Alright well, I was having lots of problems with the day/night system, so for now I am just going to remove the system I currently had in place. I might re-add it in one day depending on if I figure out a different way to do it. So, for now I'm scrapping that system, and I might go for a traditional day/night system with lights and such where you can still see the whole screen, I don't know yet really =/
Updates :- -Night/Dawn/Day/Dusk System! It's not how it was originally planned, but I think it is pretty good how it is
. NPCs can show up at certain period of the day, which can be very useful for certain quests. Also, you can some certain maps where the day/night doesn't affect them (for example inside maps).
-Big update for developers, many of the editors totally overhauled, adding in new options to the map editor to make editing maps much easier 
Updates :- -Extra layers for mapping, hurrah

-Quite a few additions for developers, including multi-tile select and some map editor options (turn off players/npcs, etc.)
-Started redoing PK system
Hopefully more to come for tonight
Awesome dude. You have to release a beta soon.
OMG OMG OMG Looks soooo goood and sounds soooo goood.
Your engine is what I'm definetly going to use when it is finished and released
fatnoob Wrote:OMG OMG OMG Looks soooo goood and sounds soooo goood.
Your engine is what I'm definetly going to use when it is finished and released
Sorry to dissapoint, but it's not an engine
LMAO. This tickles me. I fucking LOLed!
One would tend to think that the classes gave it away, at the very least.
More awesome upgrades. Keep them coming
Sorry I haven't been posting much, been working hard on the Spell System with animations and area of effect and such, hopefully I will be done soon
Updates:- - Area of effect spell sucesfully coded in

- Optimized a few things in the game loop to prevent functions being called for no reason each loop, gained some FPS there 
Updates:- - Made character list when you log-in much less clunky. Now doesn't show if a character doesn't exist (it used to show the message -free character slot- or whatever) and when you add a character, it just goes to the next possible slot, unless all your slots are filled.
- News system on main menu Pulled from web site 
More to come
Really good. I'm looking forward for this game. ^_^
Updates : - - Redid the way Player and NPC vitals regenerate (have to be resting for 5 seconds, which means no attacking or being attacked) before vitals start regenerating. Once this resting point has been reached, vitals regenerate decently quicly. Might change the 5 seconds to higher number, depends on how things go.
- Worked on the NPC Targetting System, this also uses the rest system, won't tell you all the details though 
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