14-07-2008, 09:16 PM
Dugor Wrote:That's odd... worked for me.. but try this:
http://www.deadnoggin.com/deadnoggin/mse232.rar
yea thanks its working now ^^
Mirage Source 4
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14-07-2008, 09:16 PM
Dugor Wrote:That's odd... worked for me.. but try this: yea thanks its working now ^^
15-07-2008, 01:19 PM
I'll have a talk with William about it, Dave.
As for the source, it's coming along nicely. I'm certainly glad DFA came here xD I'll do some tweaking in the source later on, I'm a bit busy doing some commissioned features atm. Quote:Robin:
15-07-2008, 01:24 PM
I think doing the paths like that would be a lot better then they are currently. It would be easier to change paths if you wanted.
I also think on server load it should check all the paths instead of just maps and accounts.
15-07-2008, 01:39 PM
We already have data paths, don't we? xD
Quote:Robin:
15-07-2008, 01:56 PM
I think he meant Consts for the paths.
15-07-2008, 01:56 PM
Now convert it to DX8, so that the engine isn't useless anymore. >.>
15-07-2008, 02:13 PM
dave I think that is a bad idea. Now you can't delete only one shop, you have to delete them all.
15-07-2008, 02:15 PM
Wouldn't it be faster to pull from separate files than one big file? Wasn't that part of the issue with Ini?
15-07-2008, 03:13 PM
Same.
Many files: Loop: Open File Get Data Close File :Loop One file: Open File Loop: Get Data :Loop Close File Smaller loop ![]() Quote:Robin:
15-07-2008, 05:28 PM
DFA Wrote:Data path consistencyFileExist() function, imo, should already add the app.path. All paths used on the game should be relative.
15-07-2008, 05:40 PM
Oh. >.>
I could have sworn there was a benefit to each method, over the other.
15-07-2008, 07:10 PM
i meant for us noobs :wink:
15-07-2008, 07:18 PM
Labmonkey Wrote:i meant for us noobs :wink: If you don't know how to create a simple system to count and manage data in one file, then don't save all your data in one file. It's easy to set up a simple system to count down to a certain byte of data then remove the data for the next 20-30 bytes or so. Quote:Robin:
15-07-2008, 07:46 PM
i had trouble reading through all of that...
15-07-2008, 08:59 PM
I have to say, I'm loving this new source.
I'm currently working on a secret project with Dave, but I'll be sorting out the source to my liking first. I'll be replacing all the types with classes (Making Dugor's Enum idea obsolete. Sorry xD) and doing some form merging. I'll release that as the next version before doing the game-dependant stuff. Quote:Robin:
15-07-2008, 09:07 PM
Robin Wrote:I have to say, I'm loving this new source. Not so secret now, is it? ![]()
15-07-2008, 09:11 PM
Perfekt Wrote:Robin Wrote:I have to say, I'm loving this new source. You know nothing about it, so it's still secret ![]() Quote:Robin:
15-07-2008, 09:27 PM
Dave Wrote:Hell, we hardly know anything about it. that's how secret it is. That made me lol xD Quote:Robin:
15-07-2008, 10:53 PM
Robin Wrote:Dave Wrote:Hell, we hardly know anything about it. that's how secret it is. I died laughin', came back just to post. XD Nah, the project contents are still a secret, but the fact that you guys are working on one, isn't so secret anymore. Which means the project, isn't secret. ![]()
16-07-2008, 11:32 AM
Fix for the map editor:
Code: Public Sub MapEditorTileScroll() Quote:Robin:
16-07-2008, 04:25 PM
I'll make a new forum.
Quote:Robin:
16-07-2008, 06:46 PM
Moved to the new sub-forum.
DFA, you should have full rights over this part of the forum. Quote:Robin:
16-07-2008, 08:56 PM
Guys... just to organize things... Wouldn't it be better if there is a change log? I'm desperate for those because I want to add the bug fixes to MSECPP but I don't know where they all are...
16-07-2008, 09:12 PM
![]() Tnx >
16-07-2008, 09:20 PM
Guys, one thing...
++ MSE 2.32 ++ ++++++++++++++ *This release was done by Dugor* - Removed GameAI Timer, Replaced with real server loop The function: Private Sub tmrGameAI_Timer() Call ServerLogic End Sub Is still there, although the timer object is not. I think there are a few programs that check what subs are not being used and remove them or shows you. I'm not sure. Just a clue. |
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