15-03-2007, 12:44 PM
I made this Animation system for Benign while back.
..I'm really stingy about releasing my source codes
I have to work on that.
http://www.sharebigfile.com/file/112448/...n-rar.html
the only thing in this source of which I did not make was modHuffman. The rest of the source is entirely my own work. You can use it freely if you know what to grab at. The binary system is pretty pathetic, but it works.
The animation system works, it was put in Benign. Later I will go through my source and post the parts which relate to the animation.
The idea behind this is that it uses 128 x 128 bitmap tiles. You can place 32 x 32 (Up to 128 x 128) anywhere on the screen (the centre point being the centre of the character when displayed in the game)
Test out an animation by going to File -> Open -> go to animations folder and open up Charge Circle
..I'm really stingy about releasing my source codes

http://www.sharebigfile.com/file/112448/...n-rar.html
the only thing in this source of which I did not make was modHuffman. The rest of the source is entirely my own work. You can use it freely if you know what to grab at. The binary system is pretty pathetic, but it works.
The animation system works, it was put in Benign. Later I will go through my source and post the parts which relate to the animation.
The idea behind this is that it uses 128 x 128 bitmap tiles. You can place 32 x 32 (Up to 128 x 128) anywhere on the screen (the centre point being the centre of the character when displayed in the game)
Test out an animation by going to File -> Open -> go to animations folder and open up Charge Circle