21-08-2008, 08:22 AM
Depends on where you place the code. This bit is probably activated by player action, such as standing on the tile and hitting enter, or using an item, such as a scythe or hoe, in front of or next to the tile.
What it definitely does do though, is make a player wait a certain amount of time (tile.Data3 + 10000) before someone can perform the action (harvesting) again. In this case, it looks like gettickcount is being stored in the tile's .Data3
What it definitely does do though, is make a player wait a certain amount of time (tile.Data3 + 10000) before someone can perform the action (harvesting) again. In this case, it looks like gettickcount is being stored in the tile's .Data3