Poll: Should we add it?
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No
58.82%
10 58.82%
Yes
41.18%
7 41.18%
Total 17 vote(s) 100%
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God System
#16
jaheoo Wrote:
Acruno Wrote:
Beres Wrote:
jaheoo Wrote:Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky.
Why? Because you don't like it? That doesn't mean no one else will play it. Hell, if it gets released I will be on. I know I won't be the only one.

Seconded.

Matt Wrote:When they leave their land, they only lose the perks of being a God. Considering there will obviously be tension between lands when run by Gods, there will be specific places for Gods to fight each other where they will retain all powers.

I see potential for economy and war systems.

Also, why not let Gods take eachothers powers like other people? (Outside of their 'god arenas' or whatever) The more kingdoms a god claims, the more powerful he gets (maybe kingdom specific powers? Like one kingdom is full of warriors, and so the god is a deity of strength.) but also the more of a target he becomes.

Lol this is going to be a MS game. Its all I really need to say. Dont get me wrong MS is great to learn from, expirence and play around with but dont think your gonna have a load of players, playing this game because your not.

I program for a shitty Elysium Diamond game, that has mixed tile sets, and is supposedly a rip off of Legend of Zelda, where there is no resemblance what so ever, guess how many players we have? We get up to 30 at one time, no problem pretty frequently. Don't tell me that a game that's programmed well, balanced, good GFX, good systems isn't going to get people to play.


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