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God System - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Staff (https://mirage-engine.uk/forums/forumdisplay.php?fid=41) +----- Forum: Trash (https://mirage-engine.uk/forums/forumdisplay.php?fid=14) +----- Thread: God System (/showthread.php?tid=2978) Pages:
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God System - Matt - 28-07-2009 Me and Jacob were talking a bit about the meaning behind the game, you know, story and such. I came up with an idea. Basically, one or more players (no more than 3, prolly one for each "land" and such) can become a god. Gods can die and when they die, they pass their powers to the person that killed them. We haven't worked out details and stuff, but I was thinking of giving gods control over certain aspects pertaining to the land they rule. Such as, weather, amount of monsters, drop rates (to an extent, no more than rate * 1.5 or rate * 0.5) and some other things. I also think Gods should have at least twice the amount of health, so it would be doubled. They would be, more or less, boss battles for PVP. Their powers will be restricted, of course. Each God will only have it's perks in his or her own land. So if you venture into another land, seeking to kill the God, you will lose your double health and be just as vulnerable as you would be if you were a normal character. Also, in God VS God fights, the gods keep their god status. Meaning, one person can not be two gods and a god who dies by the hand of another god is respawned as a god. What do you guys think? Re: God System - Nean - 28-07-2009 Sounds interesting. However the only way that it could work, is if it had a fairly active playerbase. Re: God System - Matt - 28-07-2009 Nean Wrote:Sounds interesting. However the only way that it could work, is if it had a fairly active playerbase. There would of course be measures taken on gods that do not login and play. They would be stripped of the god status and it would be up for anyone's claim at that point. Course, it won't be easy to become a god. ![]() Re: God System - Dragoons Master - 28-07-2009 Very nice idea, but... Matt Wrote:Also, in God VS God fights, the gods keep their god status. Meaning, one person can not be two gods and a god who dies by the hand of another god is respawned as a god....how can there be a God VS God battle if they are not gods when they leave their land? xD Just wondering. Re: God System - Matt - 28-07-2009 Dragoons Master Wrote:Very nice idea, but... When they leave their land, they only lose the perks of being a God. Considering there will obviously be tension between lands when run by Gods, there will be specific places for Gods to fight each other where they will retain all powers. Re: God System - Dragoons Master - 28-07-2009 Matt Wrote:NiceDragoons Master Wrote:Very nice idea, but... ![]() Re: God System - halla - 28-07-2009 Has potential to be interesting Re: God System - Matt - 28-07-2009 I personally think it's a good idea, but just because I'm one of the programmers doesn't mean it should be added. I want the community's opinion on whether it should be added or not. And, hopefully Jacob has no problem doing this, since he'd be able to do it much faster than I could. Lol. Re: God System - jaheoo - 29-07-2009 Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky. Re: God System - Beres - 29-07-2009 jaheoo Wrote:Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky.Why? Because you don't like it? That doesn't mean no one else will play it. Hell, if it gets released I will be on. I know I won't be the only one. Re: God System - Acruno - 29-07-2009 Beres Wrote:jaheoo Wrote:Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky.Why? Because you don't like it? That doesn't mean no one else will play it. Hell, if it gets released I will be on. I know I won't be the only one. Seconded. Matt Wrote:When they leave their land, they only lose the perks of being a God. Considering there will obviously be tension between lands when run by Gods, there will be specific places for Gods to fight each other where they will retain all powers. I see potential for economy and war systems. Also, why not let Gods take eachothers powers like other people? (Outside of their 'god arenas' or whatever) The more kingdoms a god claims, the more powerful he gets (maybe kingdom specific powers? Like one kingdom is full of warriors, and so the god is a deity of strength.) but also the more of a target he becomes. Re: God System - Nean - 29-07-2009 Well, then again this is why Matt said he needed support/players. I'd be happy to oblige. You make the system work well, I'll play. Deal? Re: God System - Matt - 29-07-2009 James Wrote:This idea is going to bank heavily, heavily, let me repeat, HEAVILY on having an ACTIVE player-base, at LEAST of 20+ people, and frankly, if you want to be realistic, I wouldn't add any features in game that make you dependent on players which may not come. I see your point, but however, it's things like this that tend to attract players in the first place. ![]() jaheoo Wrote:Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky. Right. A game that's better than SoMX will have less players than SoMX. They have around 20 to 40 players on almost all the time. Don't post if you're gonna just be negative. It's against the rules now, you know. ![]() Re: God System - jaheoo - 29-07-2009 Acruno Wrote:Beres Wrote:jaheoo Wrote:Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky.Why? Because you don't like it? That doesn't mean no one else will play it. Hell, if it gets released I will be on. I know I won't be the only one. Lol this is going to be a MS game. Its all I really need to say. Dont get me wrong MS is great to learn from, expirence and play around with but dont think your gonna have a load of players, playing this game because your not. Re: God System - Matt - 29-07-2009 jaheoo Wrote:Acruno Wrote:Beres Wrote:jaheoo Wrote:Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky.Why? Because you don't like it? That doesn't mean no one else will play it. Hell, if it gets released I will be on. I know I won't be the only one. SoMX is an MS game and as I said, they have around 20 to 40 players on at all times. Not bad for an MS game, eh? Re: God System - Nean - 29-07-2009 jaheoo Wrote:Acruno Wrote:Beres Wrote:jaheoo Wrote:Personally this is one bad idea. This game wont get passed 2-4 players online at once if your lucky.Why? Because you don't like it? That doesn't mean no one else will play it. Hell, if it gets released I will be on. I know I won't be the only one. I program for a shitty Elysium Diamond game, that has mixed tile sets, and is supposedly a rip off of Legend of Zelda, where there is no resemblance what so ever, guess how many players we have? We get up to 30 at one time, no problem pretty frequently. Don't tell me that a game that's programmed well, balanced, good GFX, good systems isn't going to get people to play. Re: God System - Matt - 29-07-2009 Thank you, Nean. Re: God System - jaheoo - 29-07-2009 Its a maxium of only 50 players... thats not that great but I guess thats good for a mirage game, yeah? Re: God System - Jacob - 29-07-2009 jaheoo, if you're not interested in this project then stop posting. Re: God System - Matt - 29-07-2009 jaheoo Wrote:Its a maxium of only 50 players... thats not that great but I guess thats good for a mirage game, yeah? They have had more than 50 players. Mirage Source games are not built for thousands of players. They are built to kill time for hobbiest gamers and programmers. Now, as Jacob stated. If you have no interest in this game, stop posting. One more negative post here and I'll delete your posts in this section each time you make one. Re: God System - Doomy - 30-07-2009 I think you should already do it Matt, most posts always go off topic Re: God System - Matt - 30-07-2009 Doomy Wrote:I think you should already do it Matt, most posts always go off topic He was given a warning. If he keeps it up, I'll take action. I'm not the type of mod to act before I give a warning. ![]() Re: God System - Matt - 30-07-2009 Matt Wrote:James Wrote:This idea is going to bank heavily, heavily, let me repeat, HEAVILY on having an ACTIVE player-base, at LEAST of 20+ people, and frankly, if you want to be realistic, I wouldn't add any features in game that make you dependent on players which may not come. Pay attention James, I addressed that already. ![]() Re: God System - Blodyavenger - 24-09-2009 I generally like the whole idea, it makes the game special and in the same time, you push players forward, to fight for something - to become a GOD. Smart "god" will request gold amount from people to increase drop rate from 0.5 to 1.5 for example... it will make game play interesting and word "GoD" in game name will not go to waste. But, let me go back few posts where some people said that game will not be playable or better put, that game will not reach bigger audience: 1.) There are no SERIOUS games made with these engines, that are released. There are some chunks of those, where you have endless grinding (Ok, there is one => Silverdale, but it's still uncomplete, with some quests added it would ROCK) 2.) If larger audience is working on it and if people will be serious, this will be the game with quite some members doing something that may become one of the first serious games out there 3.) It may even become so good that it can reach "www.mmorpg.com" list. What I mentioned is reachable but starting with small steps and aiming to a bit larger audience will help because as I can see there are some talented people working on this. So don't beat down morale of people, let's "cheer" to them if we aren't helping with project otherwise. Pffft...I had to write that "DOT" Re: God System - Matt - 24-09-2009 Very much appreciate your post, but we haven't done anything for GO in a long time. I'm sure down the line me and Jacob will revive it. He was working on the source getting some things he needs done for the game finished and I was waiting around. Lol. |