16-01-2007, 06:45 PM
Well. You could do the easy way and make a few different versions of all sprites and tiles a bit darker and a bit darker, then use tile types or map properties to make them change when in darker rooms, OR you could create a DX7 and DX8 hybrid and use pixel shading (Hard) OR you could use my alpha-blending utility to make a person sized black bmp above people.