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Shading a Sprite
#5
Well. You could do the easy way and make a few different versions of all sprites and tiles a bit darker and a bit darker, then use tile types or map properties to make them change when in darker rooms, OR you could create a DX7 and DX8 hybrid and use pixel shading (Hard) OR you could use my alpha-blending utility to make a person sized black bmp above people.
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