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Shading a Sprite - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Shading a Sprite (/showthread.php?tid=648) |
Shading a Sprite - William - 16-01-2007 So I've been googeling for a answer but I can't seem to find good words to search for, I tried like: DirectDraw fastblt shading etc.. Do anybody know a good way to shade the sprite? Then please explain. - Mithlomion - 16-01-2007 eh... pixel shade O_o.. i dont really get what your asking.. you want a tool which shades a sprite for you? - Matt - 16-01-2007 He wants a method that he can program into his game that will shade the sprite darker while on darker tiles. Not a tool. - William - 16-01-2007 Advocate Wrote:He wants a method that he can program into his game that will shade the sprite darker while on darker tiles.Exactly. - Robin - 16-01-2007 Well. You could do the easy way and make a few different versions of all sprites and tiles a bit darker and a bit darker, then use tile types or map properties to make them change when in darker rooms, OR you could create a DX7 and DX8 hybrid and use pixel shading (Hard) OR you could use my alpha-blending utility to make a person sized black bmp above people. - grimsk8ter11 - 16-01-2007 DirectX8 conversion is the way to go. Alphablend is the faggot ![]() - William - 16-01-2007 Quote:OR you could use my alpha-blending utility to make a person sized black bmp above people.Sounds like the best example. |