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idea's for mse build 2
#29
Damien, sorry, but you are completely wrong.

Plus if you think Mirage is bad, why are you here?

And using it at that.

Most of us have been using Mirage (Or Mirage based products) for years.

Personally, I have been using it since I got the Interwebs.

The system works well.

It is stable, well thought out (in most cases) and it works!

Ok, so some of the features could be improved, but when there are only two releases at the moment, it would be stupid not having features which could be improved.

It is open source, if you want to play around with it and try and fix those 'problems' you talked about, then go for it.

But I know for a fact that you know nothing about what you are talking about, because you asked my to add 96x96 spell animations for you.

I highly doubt you being able to fully optimise Mirage.

If you are talking about an engine which can hold 2000 people and handle constant alpha-blending and particle effects, then we have a long way to go, but it isn't really something we want it to become.

Mirage is a source where you can pull together a nice little game, where you can play with friends and have a small-ish community full of dedicated members who don't mind about features like those.

Mirage is stable (unless you really mess it up), well programmed and well thought out.

Mirage does it's job.
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