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Harvest Moon Speed Programming
#14
Haha. I don't know why no ones ever done it. It's the easiest type of game to make.

The entire crop system can be based around tile attributes, you only need a few item types. One for each crop + tool. Don't need fancy spells or combat or anything. And the day/night/time system is tutorialised in Mirage. Although, I'll be writing up some custom code to allow instanced time & seasons.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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