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Alternative to GetTickCount
#13
Verrigan Wrote:Pingu didn't want to approve of it as a valid, working tutorial, and suggested that it was not useful (for Elysium).. So I withdrew my offer for its use in Elysium. Smile

Verrigan, I only didn't approve it yet because nobody actually said it stops speed hacks, and not because I have some illogical hatred for you...

Look, my posts have nothing to do with a tutorial's approval or not, they are just me as a user saying something (as opposed to me as an admin). I wrote my own code only because I wanted to try and fix the problems with your code, but it ended up just having more (namely speed issues). This is just the way I am, and I try to be an expert on something I know very little about with a few Google searches and some quick code.


Anyway, as for stopping speed hacks in general, this way would be useful only if the speed of the new function is about the same as the old one. If it's any slower, you could just do Verrigan's other anti-speed hack tutorial that just checks for any speed changes in the tick count compared to a fixed timer. Just looking for the hack's name would not work very well, because a simple name change could bypass it and even then, you'd spend a LONG time getting the names of all the speed hacks...
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