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Paperdolling
#1
I am going to start working on adding some paperdolling features.

Currently we have a naked sprite with underwear, which comes in a few different colors. I want to be able to blt the hair, eyes and clothes onto the sprite.

I know I could make a new surface for each one of these and load them separately and then just blt to the proper coordinates but I am under the impression that there is a more efficient way of doing it.

Does anybody know the most efficient and memory friendly way of adding paperdoll features?
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