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Silverdale.. lal :P
#28
Here's the patch information.

Robin Wrote:Basically, I realised it would be a while before I had the engine completed to a standard which an entire new version would require (1.4.0). As a player, however, I do know that without the banks and parties, the game gets stale very quickly.

I decided that it would be best to release these 'larger' features in a small new patch, whilst I continue work on a more complete version of 1.4.0.

Here's a few things I added or edited:
  • Removed /pvp.
  • Added parties, as well as exp share, sp share and gold share. Please try this feature out as much as possible, because as you can imagine I can only get limited testing done by myself.
  • Upgraded the inventory to show currency values and allow slot changing.
  • Added a bank, which can be found in Lupin Square. It can hold up to 100 different types of item, and can handle up to a few billion of each of them Tongue
  • Edited the engine to make way for a new software-rendering system which should remove the masking problems in a few of the graphics.
  • Fixed up some logging errors which could slow down the game.
  • Removed the horrible drop menu and added a new multi-purpose currency handler, which can handle dropping currency items, or depositing/withdrawing them from your bank.
  • Fixed up the item description screen so it can show details of banked items, and it shouldn't steal focus as much anymore.

Here are some known problems:
  • You cannot drop a single unit of currency. I'll fix this and upload it in the next tiny update.
  • Gold share works on ALL gold which a player picks up. This means if you're buying or selling items, you should do so when you're not in a party.

If you find any other problems, please post them as soon as you find them, so I can get to work on fixing them.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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