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erm walking throu players ?
#5
it would seem i only had to take out:
Code:
' Check to see if a player is already on that tile
    For i = 1 To PlayersOnMapHighIndex
        If GetPlayerX(PlayersOnMap(i)) = X Then
            If GetPlayerY(PlayersOnMap(i)) = Y Then
                CheckDirection = True
                Exit Function
            End If
        End If
    Next
from CheckDirection function in the client.
server doesn't seem to have anything there to stop players walking through other players on the server.
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