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erm walking throu players ? - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: erm walking throu players ? (/showthread.php?tid=2725) |
erm walking throu players ? - phelpsy - 10-04-2009 ok title says it all i would like to be able to let players walk throu other players and look in the source and couldnt figure out where the code is so basicly anyone kno how i do it ? Re: erm walking throu players ? - Labmonkey - 10-04-2009 look in the (i belive it is) canmove sub of the client. Take out where it checks if there is a player there. Do the same in the server playermove sub. Re: erm walking throu players ? - Nean - 10-04-2009 It's because of the And optimization. Someone split up a statement that needed to be in an and statement, and instead split it into two if statements. I do believe it's in the CanMove Sub. Re: erm walking throu players ? - KruSuPhy - 10-04-2009 I would make it where they can on a safe map, but not PK Map ![]() Removing that would take the fun out of trapping and killing. Re: erm walking throu players ? - phelpsy - 11-04-2009 it would seem i only had to take out: Code: ' Check to see if a player is already on that tile server doesn't seem to have anything there to stop players walking through other players on the server. |