02-04-2009, 12:35 PM
Server side, under the "SendJoinMap" sub:
' Send index's player data to everyone on the map including himself
Packet = "PLAYERDATA" & SEP_CHAR & Index & SEP_CHAR & GetPlayerName(Index) & SEP_CHAR & GetPlayerSprite(Index) & SEP_CHAR & GetPlayerMap(Index) & SEP_CHAR & GetPlayerX(Index) & SEP_CHAR & GetPlayerY(Index) & SEP_CHAR & GetPlayerDir(Index) & SEP_CHAR & GetPlayerAccess(Index) & SEP_CHAR & GetPlayerPK(Index) & SEP_CHAR & GetPlayerkingdom(Index) & SEP_CHAR & END_CHAR
and under the "SendLeaveMap" sub:
Packet = "PLAYERDATA" & SEP_CHAR & Index & SEP_CHAR & GetPlayerName(Index) & SEP_CHAR & GetPlayerSprite(Index) & SEP_CHAR & 0 & SEP_CHAR & GetPlayerX(Index) & SEP_CHAR & GetPlayerY(Index) & SEP_CHAR & GetPlayerDir(Index) & SEP_CHAR & GetPlayerAccess(Index) & SEP_CHAR & GetPlayerPK(Index) & SEP_CHAR & GetPlayerkingdom(Index) & SEP_CHAR & END_CHAR
and finally under the "SendPlayerData" sub:
Packet = "PLAYERDATA" & SEP_CHAR & Index & SEP_CHAR & GetPlayerName(Index) & SEP_CHAR & GetPlayerSprite(Index) & SEP_CHAR & GetPlayerMap(Index) & SEP_CHAR & GetPlayerX(Index) & SEP_CHAR & GetPlayerY(Index) & SEP_CHAR & GetPlayerDir(Index) & SEP_CHAR & GetPlayerAccess(Index) & SEP_CHAR & GetPlayerPK(Index) & SEP_CHAR & GetPlayerkingdom(Index) & SEP_CHAR & END_CHAR
Whats annoying me with it, is the fact its only happening when they actually log out the game, not when they simply change maps. :evil:
' Send index's player data to everyone on the map including himself
Packet = "PLAYERDATA" & SEP_CHAR & Index & SEP_CHAR & GetPlayerName(Index) & SEP_CHAR & GetPlayerSprite(Index) & SEP_CHAR & GetPlayerMap(Index) & SEP_CHAR & GetPlayerX(Index) & SEP_CHAR & GetPlayerY(Index) & SEP_CHAR & GetPlayerDir(Index) & SEP_CHAR & GetPlayerAccess(Index) & SEP_CHAR & GetPlayerPK(Index) & SEP_CHAR & GetPlayerkingdom(Index) & SEP_CHAR & END_CHAR
and under the "SendLeaveMap" sub:
Packet = "PLAYERDATA" & SEP_CHAR & Index & SEP_CHAR & GetPlayerName(Index) & SEP_CHAR & GetPlayerSprite(Index) & SEP_CHAR & 0 & SEP_CHAR & GetPlayerX(Index) & SEP_CHAR & GetPlayerY(Index) & SEP_CHAR & GetPlayerDir(Index) & SEP_CHAR & GetPlayerAccess(Index) & SEP_CHAR & GetPlayerPK(Index) & SEP_CHAR & GetPlayerkingdom(Index) & SEP_CHAR & END_CHAR
and finally under the "SendPlayerData" sub:
Packet = "PLAYERDATA" & SEP_CHAR & Index & SEP_CHAR & GetPlayerName(Index) & SEP_CHAR & GetPlayerSprite(Index) & SEP_CHAR & GetPlayerMap(Index) & SEP_CHAR & GetPlayerX(Index) & SEP_CHAR & GetPlayerY(Index) & SEP_CHAR & GetPlayerDir(Index) & SEP_CHAR & GetPlayerAccess(Index) & SEP_CHAR & GetPlayerPK(Index) & SEP_CHAR & GetPlayerkingdom(Index) & SEP_CHAR & END_CHAR
Whats annoying me with it, is the fact its only happening when they actually log out the game, not when they simply change maps. :evil: