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Mirage Classic awakens
#30
-Added in Threat system. Classes have a base threat modifier. The amount of damage they do translate into threat. The more threat you have on a npc, the more likely it will attack you.

I like the sound of the Threat system. Quite interesting to see that in play.

-Npcs become tagged on a succesful hit. This means that even if someone kill steals, the owner of the npc will get the exp. Once you attack the Npc, you have 10 seconds to attack again or the npc becomes untagged.

That's good. But does that mean if PLAYER 1 were to attack an NPC and PLAYER 2 was to kill it, then PLAYER 1 would get the EXP. Does the Tag reset if you leave the map. I can imagine just running into a kill zone and hitting all NPCs once then hiding and letting other people kill them during busy times.
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