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Mirage Classic awakens - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Related Products (https://mirage-engine.uk/forums/forumdisplay.php?fid=48) +---- Thread: Mirage Classic awakens (/showthread.php?tid=2408) Pages:
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Mirage Classic awakens - Coke - 28-11-2008 Dear Players, It is with great ambition I (Fox) rejoin the project on this day to reunite the team and put things back on track. It seems the spirit of Mirage Realms has diminished somewhat since my departure and I feel it my duty to put this thing so many of us now have put so much of our time and love into - back on the rails. As previous news posts by my fellow team member Egon read, Mirage Realms was heading in a new direction with a new concept, redesigned interfaces etc... however after consideration we've cut such ideas into little tiny pieces and disposed of them in the farthest regions of the interweb. Mirage Realms is staying very much as you remember it, and due to this comes the potential name change to Mirage Classic - its one for us to think about. This will also see an end to our friend GIAKEN's third party 'Mirage Realms Classic' server, however we applaud his dedication to the project. Bravo! ![]() This re-kindled effort will see another big push behind the scenes and I will be posting news updates with teasers over the coming weeks. Things were really shaping up, we have some last concepts to throw into the mix and some tidying up to do, but astonishingly the bulk of the programming is winding down to a viable product. Dugor is feverishly smashing away in the background re-organising some of the code base and once again playing with packets for improved performance, which is always good. I'm writing a lot down and starting to think about how I want the game-world to shape up, the temple you see above for instance is a reference to some realm law involving three summoning rituals - one answered (hence the blue magical circle!), two refused - I'll fill you all in a bit more with that as it progresses also. I'll be churning out some new interfaces soon too so you'll have plenty to gander at. Its nice to be back, I expect a warm welcome in the forums! Regards, Your Mirage Realms Team Re: Mirage Classic awakens - Rory - 28-11-2008 Lol, I was pretty shocked when I read you left your own project. I guess the impossible didn't happen ![]() Glad you're back working on it, I've always liked how it was progressing. Re: Mirage Classic awakens - Reece - 28-11-2008 Good luck out there buddy, you're gonna need it. Re: Mirage Classic awakens - Jacob - 04-12-2008 Tiny update: http://www.mirage-realms.com/forums/viewtopic.php?f=7&t=323 Re: Mirage Classic awakens - Jacob - 12-12-2008 Another small update; I've added homepoint / bindpoints. You can set your homepoint and when you die, this is where you will spawn. [ATTACHMENT NOT FOUND] [ATTACHMENT NOT FOUND] Dont' mind the GUI for the INN, I did it for testing purposes. We can now set animations for weapons. So when you attack, an animation will play, just like spells. [ATTACHMENT NOT FOUND] http://mirage-realms.com/forums/viewtopic.php?f=7&t=323 Re: Mirage Classic awakens - William - 12-12-2008 Fox and Mith are so alike. You all start games with great GUI, then you stop. Then you make a new game with a great GUI, then you stop. But it's always nice to see new GUIs ![]() Re: Mirage Classic awakens - Jacob - 12-12-2008 The GUI has been about the same since I started programming in March. GUI When I started Re: Mirage Classic awakens - William - 12-12-2008 Dugor Wrote:The GUI has been about the same since I started programming in March.But I'm refering to Fox ![]() Re: Mirage Classic awakens - Tosuxo - 12-12-2008 heh i like the Inn idea, i used something similar in Monster Trainer, with last hospital you visited being where you're teleported to, didn't do anything as advanced as that though ![]() Re: Mirage Classic awakens - Matt - 12-12-2008 William Wrote:Dugor Wrote:The GUI has been about the same since I started programming in March.But I'm refering to Fox I've only seen him work on Konfuze and Mirage Realms. This is Mirage Realms, he just changed the name. Re: Mirage Classic awakens - William - 12-12-2008 You know what I mean. I'm sure Fox does if you guys don't ![]() Re: Mirage Classic awakens - Jacob - 13-12-2008 This update I've added Item Linking. If you hold Shift and left click an item in your inventory a link will be added to the chat whichh can be clicked and an item will be shown. (Sorry about the horrible image quality, on an old old laptop) Re: Mirage Classic awakens - Jacob - 22-12-2008 I've been busy with 'The Season' but spells now have casttimes and cooldowns. If you move while casting a spell it will cancel the spell. Once a spell is casted it's cooldown will be activated and you can not cast that spell until time is up. I haven't done the visual cooldowns yet. Will be adding Buffs/debuffs and dots/hots shortly, then will be doing the AOE stuff. Re: Mirage Classic awakens - Sylint19 - 09-01-2009 I've always wanted to play this game, after seeing Giakens promo video for it.But I'm always late to get to beta XD Re: Mirage Classic awakens - Jacob - 09-01-2009 Well after I'm done the spell system we will be holding another test. I'm slow going on the coding right now but should be done pretty soon. Things i've completed:
Next I will be adding range to the spells so your target must be within that range. After that i will finally get to the AOE parts. Re: Mirage Classic awakens - Sylint19 - 10-01-2009 Dugor Wrote:Well after I'm done the spell system we will be holding another test. I'm slow going on the coding right now but should be done pretty soon. Wow, btw i love your graphics. Im hooked on oldschool now. Haha Anyway, best of luck, can't wait to test it out. Re: Mirage Classic awakens - Coke - 10-01-2009 William Wrote:You know what I mean. I'm sure Fox does if you guys don't hehe yeah... its always been the same source though ^^ Re: Mirage Classic awakens - Jacob - 19-01-2009 Still waiting on the server to go online, but here's a new SS to keep you interested. Items now have correct info when 'hovering' over them. Still need to do this to the shops. Re: Mirage Classic awakens - Jacob - 20-01-2009 http://mirage-realms.com/forums/viewtopic.php?f=11&t=346 The server is finally online. Please help us find all bugs. Thanks! Re: Mirage Classic awakens - Proxy - 20-01-2009 Test was great. Farmed that boss for hours ![]() Re: Mirage Classic awakens - Nean - 21-01-2009 I got on, and made it to level six. I love the game, to be honest. However, you should work on faster map transitions, and less lag on item pick ups ![]() Re: Mirage Classic awakens - timster0 - 21-01-2009 Nice, More inspiration to finish my game. Re: Mirage Classic awakens - Jacob - 21-01-2009 Yeah we're still working on a few networking related problems. The test is going good so far ![]() Re: Mirage Classic awakens - Jacob - 09-02-2009 MR is back online. We now have dynamic map sizes with scrolling. A map can be from 15x11 -> 255x255. Check it out and let me know if there are any problems. http://mirage-realms.com/forums/viewtopic.php?f=11&t=346 Re: Mirage Classic awakens - Robin - 09-02-2009 As good as ever, Jacob! Hook me up with your off-screen rendering code when you get a minute. My dynamic maps look silly without it :3 |