03-02-2009, 03:34 PM
Robin Wrote:I have it set to the x & y co-ordinates, not the actual player. I store all the data in a new type, and have that type set into a re-dimmed array, so you can have as many animations on the map as possible, and you can set them anywhere, not just on the player ;DYeah, I've done it too.
This should be in MS4, works great.