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Mirage Source 4
I just removed the spell blting system. Didn't work very well.

I have it set to the x & y co-ordinates, not the actual player. I store all the data in a new type, and have that type set into a re-dimmed array, so you can have as many animations on the map as possible, and you can set them anywhere, not just on the player ;D

For example, with my resource system, if you hit a tree with an axe, it'll show an animation on the tree to show this, and the same happens when hitting a rock with a pickaxe.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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