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Mirage Classic awakens
#15
Well after I'm done the spell system we will be holding another test. I'm slow going on the coding right now but should be done pretty soon.

Things i've completed:
  • Spell casting times
  • Cooldowns
  • Buff/Debuffs - any stat or vital
  • Dots/Hots (Damage Over TIme / Heal Over time)
  • Direct Damage / Healing
Each spell can also be set to only target what you want. i.e. You can set a healing spell to only target players. You should set a buff spell to only be usable on yourself. Maybe you want a damage spell to only be usable on NPCS.

Next I will be adding range to the spells so your target must be within that range. After that i will finally get to the AOE parts.
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