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Mirage Classic awakens
#13
I've been busy with 'The Season' but spells now have casttimes and cooldowns.

If you move while casting a spell it will cancel the spell. Once a spell is casted it's cooldown will be activated and you can not cast that spell until time is up. I haven't done the visual cooldowns yet.

Will be adding Buffs/debuffs and dots/hots shortly, then will be doing the AOE stuff.
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