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Walking/ animation alterations
#2
It may look complicated, but all you have to do is edit BltPlayer.

I'm pretty new to programming, and I don't spend too much time running through Mirage's code, but when I got the source one of the first things I did was add in 4 walking animations, and an "idle" animation.

I also changed the way Sprites.bmp is set out. I changed the layout to that of the RPG Maker's (because I have bigger sprites)

Now, the first thing you need to do is find the bit at the top (below the redundant code) the one with the Anim=0 above it.

That tells the game, that when the player is half-way over a tile, it changes the animation.

What you want to do (I think :S) is have it like this:

Code:
If YOffset > PIC_Y / 4 then
   anim = 0
elseif YOffset > PIC_Y / 8 then
   anim = 2
else
   anim = 1
end if

Again, I'm not sure. I don't have any mirage source on my computer, only Naruto Realm, and I don't have time to download it either.

As for attack, find the code at the bottom, below the "else" and change the 2 to 3.

Further down still you will find the code which find's the left of the sprite you are blting.

At the moment, it time's you direction by 2 and times by 32, to get pass the other direction's sprites. You need to change that 2 to a 3.

And I'm pretty sure that's all.

I have decided that when I get home to a PC with both Mirage and VB6.0, I will write up a few tutorial's for editing the BltPlayer sub.

I hope this helped

~Kite
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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