14-10-2008, 12:30 PM
Updates:
Rage Formulas
The following is added to the damage before counting in the NPC/Player's defence + the modifiers from Tactics :
((Player's Current Rage Level * 3) + 20) % of Damage.
The folowing is substracted from your defense before counting in the NPC/Player's damage + their modifiers from Tactics :
(Player's Current Rage Level + 10) % of Damage
- - Windows such as shops and banks that operate on range from a NPC now close once you're out of range
- Pressing the F1-F4 hotkeys now uses the first item in that column of the inventory, for example, let's say you have a potion in the second row, first column and you have no item in the first row first column, pressing F1 will use that potion
- Added Tactics stat to Warriors, which increases damage depending from what direction you attack the npc/player(increased damage from the sides and back
)
- Added Rage skill to Warriors. This is similar to the mage's bless, however it can only be used on yourself. Basically, it increases your damage but lowers your armor for a duration of time based on how many points are in the skill.
- Warriors now have their own version of Mana, which is PP (Power Points). This will be used for their Rage skill, and perhaps others to come?
- Added a scroll item which will warp you back to the last respawn point you touched. These respawn items will have a maximum level, thus getting increasingly expensive as the max level is higher, making it a helpful way to stabilize the economy.
- Added cap to stats, the base cannot be more then 50.
- Added Focus stat to Mages. Focus increases how fast your MP regenerates. For every 3 points in here your MP will regenerate 1 extra point.
- Added in all the class specific stats to the item prefix/suffix system
Rage Formulas
The following is added to the damage before counting in the NPC/Player's defence + the modifiers from Tactics :
((Player's Current Rage Level * 3) + 20) % of Damage.
The folowing is substracted from your defense before counting in the NPC/Player's damage + their modifiers from Tactics :
(Player's Current Rage Level + 10) % of Damage