26-09-2008, 02:35 PM
Vahz Wrote:Mattyw Wrote:Is there a way to stop it from kicking the player?
Or something else? Such as 'WarnMsg' from XtremeWorlds?(Wouldn't be called that)
Trying to make a WarnMsg, lol.
Yes, there is a way...
just remove this command from Sub AlertMsg in server side
Code:Call CloseSocket(Index)
I'll quote myself.
Mattyw Wrote:Fixed. :S