![]() |
AlertMsg(MsgBox) - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: AlertMsg(MsgBox) (/showthread.php?tid=2190) |
AlertMsg(MsgBox) - Mattyw - 25-09-2008 Is there a way to stop it from kicking the player? Or something else? Such as 'WarnMsg' from XtremeWorlds?(Wouldn't be called that) Trying to make a WarnMsg, lol. Re: MsgBox - Nean - 25-09-2008 Mattyw Wrote:Is there a way to stop it from kicking the player? MsgBox, doesn't kick the player. The AlertMsg, does. If you were to use something like: Call MsgBox("Test", VBOKONLY) then it would call a msgbox, with a button that only has an OK button to click. Now, an AlertMsg, is spescified by the game, and that makes you get kicked. Re: AlertMsg(MsgBox) - Mattyw - 25-09-2008 Fixed. :S Re: AlertMsg(MsgBox) - Vahz - 26-09-2008 Mattyw Wrote:Is there a way to stop it from kicking the player? Yes, there is a way... just remove this command from Sub AlertMsg in server side Code: Call CloseSocket(Index) Re: AlertMsg(MsgBox) - Mattyw - 26-09-2008 Vahz Wrote:Mattyw Wrote:Is there a way to stop it from kicking the player? I'll quote myself. Mattyw Wrote:Fixed. :S Re: AlertMsg(MsgBox) - Rezeyu - 27-09-2008 Umm, no. That would make all Hackingattempt Calls no longer kick them. Re: AlertMsg(MsgBox) - Kousaten - 27-09-2008 The easy way isn't always the right way. ^_^ Re: AlertMsg(MsgBox) - Mattyw - 27-09-2008 I'm using Sub WarnMsg. >.> Just ignore this topic, done. Capish? |