26-09-2008, 02:34 PM
Mattyw Wrote:Is there a way to stop it from kicking the player?
Or something else? Such as 'WarnMsg' from XtremeWorlds?(Wouldn't be called that)
Trying to make a WarnMsg, lol.
Yes, there is a way...
just remove this command from Sub AlertMsg in server side
Code:
Call CloseSocket(Index)