02-08-2006, 08:18 PM
Quote:Item #1 is sold at shop #1, so shop #1 will buy it from the player if it's found later... Shop #2 doesn't sell Item #1, so it WON'T buy it back from the player[/qoute]
that's almost what I'm thinking about, see, I'm trying to make it so when you make a shop you select what it is, (like in the old final fantasy) you select weapon, armor, item, pawn from a combo list, weapon, armor, and item will only buy back items in the general type....
Example.
Shop #1(Weapon)
Shop #2(Armor)
Shop #3(Items)
Shop #4(Pawn)
1.Player aquires armor, goes to shop #1, owner won't buy that item type; player try's selling armor at Shop #3, owner won't buy item type.
2. Player goes to Shop #4, player recieves preset amount of gold. Or player goes to Shop #2 and gets 10% less than it is sold for in the shop.
But the idea is that when making the shops(in shop editor) you get to pick what shop type it is from a drop down combo list.