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Stuff for Shops
#16
You could just add a "Byte" to a shop, and use it as a percentage....

e.g., Set a Shop to BuyBack Items for 10% less than they're sold for... it would require a bit more programming than spoon's method where you just set the new variable in the ItemRec, but it would work as well.


Actually now that i think about it, if you did it my way, you'd probably still have to use Spoon's way of setting a value for an item that the shop didn't already sell, unless you only wanted players to be able to sell an item at the store that sold it to them.

(that sounds confusing to me... e.g., Item #1 is sold at shop #1, so shop #1 will buy it from the player if it's found later... Shop #2 doesn't sell Item #1, so it WON'T buy it back from the player)
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