02-07-2008, 09:26 PM
DFA Wrote:I've also been curious about this, i dont think it would effect the performance much, if anything, slightly hurt it, UDTs are good. What takes the most is processing is drawing to the game screen. When i commented out the line of code that rendered the game screen, the FPS jumped to over 20,000 in project mode. So pretty much the biggest "bottleneck" is drawing the game...this is just for the client
besides that, a few things could use a few minor rewrites for some other improvements, but nothing as big as drawing the game
You think the game screen is the biggest FPS bottleneck in drawing the game screen?
HOLY CRAP WHY HASN'T ANYONE ELSE THOUGHT OF THIS, ITS A BREAKTHROUGH!!!
wait..
(Don't take this as a flame, I just read your post and had a spazz moment xP).