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How to handle gathering.
#2
Just make it so when the player stands on the tile, GetTickCount is saved to any empty Data* that is there, then whenever someone else stands on it do something like this:

Code:
If Tile.Data3 + 10000 > GetTickCount then
CAN HARVEST
else
ALREADY HARVESTED
end if
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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