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more optimizations :/
#3
how about a faster method for building packets faster..
large map packets slow everything down


EDIT thoguht you may want to know that only sending the mapdata
around the player in a certain radius it kind of cuts down on the
packet build time you just have to be sure to recive the packet for what it is only a piece of the map
note you can also cut out the savemap stuff client side because in this
method you will be sendig a new part of the map evry step they take

just an idea that works
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