25-07-2006, 10:25 PM
how about a faster method for building packets faster..
large map packets slow everything down
EDIT thoguht you may want to know that only sending the mapdata
around the player in a certain radius it kind of cuts down on the
packet build time you just have to be sure to recive the packet for what it is only a piece of the map
note you can also cut out the savemap stuff client side because in this
method you will be sendig a new part of the map evry step they take
just an idea that works
large map packets slow everything down
EDIT thoguht you may want to know that only sending the mapdata
around the player in a certain radius it kind of cuts down on the
packet build time you just have to be sure to recive the packet for what it is only a piece of the map
note you can also cut out the savemap stuff client side because in this
method you will be sendig a new part of the map evry step they take
just an idea that works