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Cool Idea, i dont think is such a problem
#3
Or do a delayed thing (like a real combo). Where the spells aren't cast simultaneousely, but right after eachother. Have three timers that calls the next one in the series once the previous spell was cast.

Ex. I select fire, ice, and water spells.

Fire - 12 dmg (1 second casting time)
ice - 6 dmg (.5 second casting time)
water - 18 dmg (1.5 second casting time)

Then I hit the combo button:
Fire starts and a special timer is activated, once it hits 1 second (when fire is done), it will start ice automatically, then it will start water once ice time is done.

A simultaneous cast would just be the same thing, except all the timers delay time (spell casting time) would be set to 1 (this would cause each spell to be cast 1 millisecond after the other). It isn't simultaneous, but it is close.
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