Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ok this must be obvious
#2
Wait a sec.. By the looks of it, you are like imitating the mirage chatting system. To make a basic chat system, you really dont need all those packets, unless of course you have those shouts (broadcast, tell player, global, etc..) But anyway, if you are just gonna make a regular chat, why not just send the text over to the server and from server to client with the winsock function 'SendData'.

Code:
frmClient.Winsock.SendData

then in the server, have it recieve it with the GetData function.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)