24-07-2006, 09:21 PM
Johnman Wrote:You don't need a surface for every tile, you can have a texture/surface for every 16 tiles. I know in, at least DX9's sprite system you can have a 256x256 area and only blt parts of it.
Actually sorry to sound technical, but you use textures. Far different from surfaces. :wink:
Textures, granted, have to be in 512x512 or less (and by a power of 2 in size) to be supported by the common graphic card. Now for difficulty - no. Its easy to use, probably even easier then DDraw. Before you scratch my eyes out for that, you will have to use it for yourself and get comfortable with it to know what I mean. You can easily set up a rendering sub to make it easy for other people, too. But you just have to take my word for it - DX8 is easier then DDraw, especially if you want stuff like lighting, scaling, rotations, etc, then it is WAY easier and incredibly faster.