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Loading Offline Players
#4
Well that is exactly why I haven't started it yet with account numbers.

I have come closer to solving my issue. I can easily load ONE character at all times to the maps. But allowing players to control more than one character and having them both loaded and displayed is an issue.

My best bet is to get rid of multiple player data from the account files. Cause right now the mirage code targets the index but also what "character" has been chosen. In that case, there is no easy way of loading all the accounts and the characters in the accounts.

I could in theory allow players to create more characters in game, and it would just create another account with the same password. This way, each new character would have it's own index.

But on a second note, unique character numbers would also solve this issue. Right now you have an account, which contains 3 character numbers; 1 to 3. Well if each number was completely unique. Then I could use that number to reference that character to it's own index while in the game.

*Sorry I took some sleeping pills. Often my brain and explanations become hazy shortly after.
I will keep everyone up to date about this. Though much of my work won't benefit most of the current games, it might give some "outside the box" ideas.
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