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Instance Maps?
#1
The way mine work, is it basically has a pseudo NPC wander around till it hits a map edge, wherever it stepped = path.

then fill in the rest of the areas with the tileset's upper wall, then loop through the X/Y, and whenever a path is directly below the upper one, set a middle tile there instead.

Spawn NPCs however you like, then set anything that's not the ground tile to TILE_BLOCKED.

Mine's a bit more complete than that, but that's the gist of how it works.
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