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Some Algorithm questions.
#3
I use the same curve just changing the multipliers a little to get the damage and things like that.
For example, the damage is like this:
GetPlayerDamage = Int(3000 * Log(GetPlayerSTR(Index) + 2000) + 1000 * (Log(GetPlayerDEX(Index) + 2000))) - 30403

So I consider Strength 3 times more than Dexterity Wink
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