05-04-2008, 11:15 PM
I use the same curve just changing the multipliers a little to get the damage and things like that.
For example, the damage is like this:
GetPlayerDamage = Int(3000 * Log(GetPlayerSTR(Index) + 2000) + 1000 * (Log(GetPlayerDEX(Index) + 2000))) - 30403
So I consider Strength 3 times more than Dexterity
For example, the damage is like this:
GetPlayerDamage = Int(3000 * Log(GetPlayerSTR(Index) + 2000) + 1000 * (Log(GetPlayerDEX(Index) + 2000))) - 30403
So I consider Strength 3 times more than Dexterity
