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Some Algorithm questions.
#2
I use this for player max hp:
GetPlayerMaxHP = (Int((3000 * Log(GetPlayerDEF(Index) + 2000) - 22791) * Log(GetPlayerLevel(Index) * 10)) * ((Player(Index).Char(Player(Index).CharNum).BuffHP + 100) / 100))
It's a nice almost plain curve xD Took me a while to get it how I wanted, hehe.
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