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FPS Cap (Tutorial / Question [at the bottom])
#7
You're not making the FPS higher by uncapping.

Before, the loop wouldn't go above 32fps even though it could theoretically run at 100+

If you add alpha blending then you're going to lose a lot of that 100+ fps, but the game won't use more than 32 of them.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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